Read the eye
The target is simple, but the pressure comes from motion, rhythm, and the shrinking perfect window.
Precision timing game
Neon Eye is a focused mobile timing game about reading a moving eye, striking the perfect window, and pushing deeper through a 100-stage campaign.
The core idea
The target is simple, but the pressure comes from motion, rhythm, and the shrinking perfect window.
Campaign progress, medals, mastery goals, and challenge modes give each clean hit a purpose.
Ads and online features are documented here, controlled by consent where required, and supported by clear choices.
Launch modes
Neon Eye keeps the rule simple, then changes the reason you care about each hit: stage progress, warmup, score pressure, cosmetics, and leaderboard attempts.
A 100-stage path where the timing window tightens and clean hits matter more.
A lower-pressure place to feel the rhythm, settle into the target, and build consistency.
A sharper scoring mode for players who want the same timing language under changing pressure.
Optional online ranking and cosmetic progress give clean runs a public and personal record.
Built for launch
The first screen leads with the actual game surface: Campaign, Zen, Flux, Daily, Battle Pass, Leaderboard, Cosmetics, Shop, and Settings.
Progression is built around campaign stages, medals, daily goals, mastery, Game Center rankings, and local device records.
The launch profile is transparent: ads, consent, ATT, purchases, support, and deletion requests are documented below.
Game look
The game should feel focused before the first tap: high contrast, few distractions, and an interface that points the player toward timing, practice, progression, and support.
Player trust
Last updated: May 13, 2026
Translations are provided for convenience. If a translation differs from the English version, the English version controls.
The current launch profile includes ads, Google UMP consent, Apple's App Tracking Transparency prompt, Apple Game Center, Apple StoreKit purchases, local device records, Remove Ads, limited/non-personalized ads, support, and local data deletion requests.
We may process stages played, scores, medals, session duration, selected game mode, daily challenge state, cosmetic/progression state, settings, ad/revive interactions, shop interactions, technical errors, diagnostics, and performance data.
When online features are available, Neon Eye may use Apple Game Center for supported leaderboard scores and Apple StoreKit for purchase entitlements. Device leaderboard records and save progress are stored locally on your device; the shipped v1 app does not use a custom online leaderboard or remote save backend.
Neon Eye uses Google AdMob for interstitial ads and optional rewarded ads. Google UMP manages consent where required. iOS tracking that requires permission is controlled by Apple's App Tracking Transparency prompt.
In-app purchases are processed by Apple StoreKit. We store entitlement state needed to unlock purchases such as Remove Ads, Battle Pass, Starter Bundle, and coin packs. Apple processes payment information.
You can manage iOS tracking in Settings, use Google UMP privacy choices where shown, restore purchases through Apple, and contact support for access, correction, deletion, or purchase-support requests.
We do not sell personal information. Data is shared with Apple and Google only as needed for App Store distribution, ads, consent, purchases, Game Center, and support.
Details
Gameplay progress, local leaderboard records, settings, and entitlement state remain on your device unless you delete local data or remove the app. Apple and Google retain platform, purchase, Game Center, ad, and consent data according to their own policies.
Neon Eye is not directed to children under 13. The app includes age and consent guardrails where required.
For privacy, support, correction, deletion, or purchase-support requests, email a.alameldien@gmail.com.